Warzone Season 3 brings a lot to be excited about, including Verdansk’s long-awaited return, classic weapons, and highly requested quality-of-life changes.
Warzone Season 3 is already shaping up to be one of the biggest Call of Duty updates we’ve seen. Season 2 was light on content to allow the devs time to focus on bug fixes and quality-of-life updates, and that’s set to make Season 3 even bigger.
Black Ops 6 Zombies gets a brand-new map, and battle royale players finally get to play Verdansk again, but that’s not all. Here’s everything we know about Warzone Season 3 Reloaded.
Article continues after ad
Warzone Season 3 start date
Warzone Season 3 arrives on Thursday, April 3, 2025,at 9 AM PT / 12 PM ET / 5 PM BST.
On April 2, 9 AM PT: Black Ops 6 Season 3 is live with new MP and Zombies content, Battle Pass, and more, and Warzone goes offline until April 3, 9 AM PT.
Maps and modes
Verdansk
Standard battle royale (150 players)
Battle Royale Classic(148 players): Whether you’re warming up, want a Battle Royale match that isn’t quite as intense as facing off against 149 human opponents, or need to build up your confidence, Battle Royale Casual is likely the game mode for you. Expect the same rules set as BR, and up to 27 other players dropping in with you, but the majority of your opponents will be computer-controlled Bots, who may – or may not – be experiencing skill issues of varying severity.
Plunder Quads (100 players)
Warzone Bootcamp(44 players)
Rebirth Island
Resurgence (44 players)
MW19 weapons
Activision
Call of Duty confirmed the Kilo 141 and CR-56 AMAX Assault Rifles, Kali Sticks and the HDR Sniper Rifle will be added in Season 3.
Article continues after ad
If you want to know how to unlock the Kilo 141 for free, check out our guide.
Article continues after ad
The Grau 5.56, an extremely popular weapon in the original Warzone, will also return. However, it’s only a new Firing Mod Conversion Kit for the Swat 5.56.
Despite it only being a Firing Mod, Raven Software game director Pete Acitipis reassured fans, “Don’t get it twisted. Just because it’s a Conversion and not a gun doesn’t mean it’s any lesser of a gun. The Grau is back.”
Players should expect it to be just as highly accurate as they remembered in 2020 with the iconic iron sights as well.
Related
Warzone reveals Verdansk map for Season 3 and it’s good news for OG fans
Article continues after ad
New attachments
MonolithicSuppressor
Monolithic Core provides superior sound suppression and increased range. Moderate weight increase affects agility. The ideal attachment for extending your damage range on big maps like Verdansk while retaining the concealment provided by a suppressor.
Available via Battle Pass Page 7 Reward
Verdansk map changes
Here are all of the new environmental changes listed in the Season 3 roadmap.
Trees aren’t in precisely the same exact positions as they were in the original map.
Any parked vehicle that aren’t drivable now look much more like smoldering wreckage, ensuring players can easily distinguish immovable automobiles from the Cargo Truck, LTV, and other accessible vehicles.
One of the biggest changes is the ability to swim, which wasn’t originally possible. The southern combat zone has been extended out into the Kastovian Sea, and the coastline is now accessible. However, this isn’t critical to gameplay, and none of the rest of the map requires swimming.
Some of the more unforgiving areas of steep and rocky terrain have been adjusted so that mantling and traversal maneuvers are easier, and “goat trails” are a little more prominent.
Telephone and electrical poles have been slightly shortened in some locations to enable easier parachute landing.
Other traversal points or areas that disadvantaged some players have been given minor adjustments, allowing routes to rooftops that may have originally been accessible only by parachute. This includes the addition of newly positioned ladders.
Doors can be barged through, are usually double hinged (they swing open in both directions) and can be shot or blown open or closed.
While Ascenders weren’t in the original Verdansk launch (they were originally added at Season 5 of Modern Warfare 2019) and aren’t planned to arrive until later into Season 03 in Battle Royale matches, these have been test-fitted to numerous buildings to enable players to reach otherwise difficult-to-reach rooftops, in preparation for them to return to the game mode. These aren’t the original “A” frame shape, but the newer “L” shape with current mechanics allowing for much faster traversal from the zip line to rooftop. Available in Plunder at launch, they’re scheduled to be bolted to the rooftops and overhangs you remember from the original Verdansk. Read more in the Features section of this blog.
The lighting of the exterior map, the draw-distance at range, general visibility and “haze” of the map has been adjusted to enhance clarity and minimize glare.
The lighting of interiors has been adjusted to favor more immediate spotting of enemy Operators, and the glare between exiting and entering interiors has been reduced. Or to put it another way, “minimizing the advantage of hiding in dark corners wearing a Roze skin.”
Detail art passes and scenery enhancements have been added for areas that can benefit from it, such as additional exterior details to the Fire Stations, and extra detritus along the riverbanks. This also extends to some new, additional scattered wreckage players can use as cover.
The HUD compass text font at the top of the screen indicating the name of the location you’re at has been updated to match the current graphical user interface.
The user interface has been simplified, as detailed later in this blog.
Considering diving back into Warzone this season? Here’s some helpful guides to help you bounce back strong as Verdansk promises to shake things up once again:
Helpful Warzone guides
All Verdansk gameplay changes in Season 3
Verdansk return date and details
All OG weapons and items returning
Best Warzone loadouts
Best Assault Rifles
Best SMGs
Best Snipers
Best Warzone controller settings
Warzone codes to redeem right now
Console Cross-Play
In Season 03, we’re giving console players more granular options by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and adding a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches.
Article continues after ad
Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will include the following options:
On: Enables matchmaking with all gaming platforms when playing in the selected playlists.
On (Consoles Only): Enables matchmaking only with other consoles when playing in selected playlists.
May negatively impact matchmaking queue times.
Off: Restricts matchmaking to your current gaming platform only in selected playlists.
Will negatively impact matchmaking queue times.
Additional details on how these settings interact with party members who are on different platforms.
Players in a party who all belong to the same console platform will matchmake with the party leader’s preferred cross-play settings.
Players who have selected “Cross-Play Off” and create a mixed platform party that includes a different console platform will have their cross-play settings temporarily adjusted to “Cross-Play On (Consoles Only)” to enable matchmaking. This temporary adjustment enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored.
Players who have selected “Cross-Play Off” and create a mixed platform party with a PC player will have their cross-play settings temporarily adjusted to “Cross-Play On.” This enables matchmaking for the duration of the mixed platform party, and disbanding this party will result in preferred matchmaking settings being restored.
Reminder: Adjusting Cross-Play settings may negatively impact matchmaking queue times.
Movement adjustments
Movement Speed
Crouch Movement Speed reduced by 10%
Crouch-to-Stand Speed increased by 15%
Crouch-to-Stand Speed While ADS increased by 39%
Prone Movement Speed reduced by 5%
Sprint Movement Speed reduced by 4.9%
Directional Sprint Animation Blend Speeds increased for improved fluidity
Jump Cooldown
Reduced the cooldown by 40% for improved responsiveness during repeated jumps.
Omni-sprint Side & Back Speed Scaling
Reduced by 8.5%, to better balance strafe movement.
Slide Friction
Increased by 4% to reduce overly slippery engagements.
Player count increase and shooting in air
Activision
Like the original iteration, Warzone Season 3 increases the player count from 120 to 150. In addition, the original in-game announcer returns.
And while players are diving from the starting plane, you can switch between free falling or using a parachute. While free falling, you can shoot a 9mm PM pistol at enemies in the air, as you could in 2020.
Article continues after ad
Quality-of-life changes
With Verdansk comes major quality-of-life updates that basically undo Warzone 2’s changes.
Infil & Backup Pistol
Players will now infil and spawn with the 9mm PM, replacing the GS45.
Late-Game Redeploy
Late-game redeployments will now spawn players closer to the ground, reducing the need to hover while positioning during final circles. This system has not been turned on since BO6 launched.
Player Respawn Angles Quality of Life
Players will now respawn looking approximately 30 degrees downward instead of directly at the horizon, providing a clearer view of potential landing areas.
This adjustment aligns with natural player behavior when scouting landing spots.
Unsuppressed Red Dot Distance
The distance at which unsuppressed weapons display a red dot has been reduced in Resurgence to better align to the map size:
Reduced to 112.5 meters on Rebirth Island, down from 250
Looting adjustments
Floating Loot
Loot found on the ground will once again float in the air for better visibility and intractability.
Ground Loot Refresh
Common to Epic weapons now sport a selection of random attachments that align with the weapon’s natural strengths.
Legendary weapons come with a variety of fixed builds tailored to specific roles, that are randomly selected match over match.
This change aims to maintain the excitement of random loot while preserving the reliability of weapon performance.
High Value Loot Zones
This season, HVLZs remain consistent every match, allowing players to reliably identify Hospital, Military Base, and Superstore as Points of Interest (POIs) with enhanced ground loot and an increased number of Supply Boxes.
Further enhancements to this feature will be added in future updates.
Supply Boxes
Basic
These boxes provide consistent cash rewards and average to high-quality weapons, occasionally offering premium equipment such as legendary weapons, killstreaks, and gas masks.
Legendary
Legendary Supply Boxes have received significant upgrades for a more rewarding experience. These boxes guarantee top-tier weapons and some of the best loot available, with increased chances of obtaining substantial cash.
Reusable
These boxes replenish every 90 seconds, serving as an ideal means for players to regain strength in the mid-to-late stages of a match, particularly after returning from the Gulag or redeployment. They supply players with a viable weapon, an armor plate, and some cash to quickly return to combat readiness.
Duffel Bags, Medical Cabinets, & Weapon Lockers
These sources of loot have been removed to better service the classic feeling of Verdansk.
Second Chance Mechanics
The following items have been removed from loot:
Gulag Tokens
Reinforcement Flares
Redeploy Tokens
The only available methods to return after death are:
Gulag Victories
Buy Station Buybacks
Jail Break Public Events
Self-Revive Kit
Self-revives can only be acquired via the following sources:
Legendary Supply Boxes → Random drop
Scavenger Contract → Random drop
Buy Station → $4,000
Fire Sale → Free
Your life matters. In returning back to the classic feeling of Verdansk, we are going back to a simpler set of Second Chance Mechanics that are faithful to the original Battle Royale experience.
Death Tax
Cash dropped upon death has been adjusted to assist players returning from the Gulag, providing them with a larger portion of their previous cash balance for mid-to-late game recovery:
50% of the cash balance will drop on the ground
50% will remain with the eliminated player, up from 20%
Previously, 50% of the cash balance dropped on the ground, with players keeping 20% and 30% being entirely removed from the economy.
After months of playtesting we noted that regain in the mid-to-late game was almost impossible, so the design intent of this is to better allow players to redeploy with a little more cash to give them a slight leg-up when it comes to getting back into the flow of the game.
Loot AngleQuality of Life
Interactions now require more precise aiming to reduce accidental item pickups, resolving most unintended looting situations, such as inadvertently picking up items during reloads.
Rarity Outlines
Rarity outlines now gradually fade into view only when players are within a logical proximity, rather than remaining visible at all distances.
Loot Card Positioning
Loot cards are now centered over items to improve readability, particularly when combined with floating loot.
Loot cards remain at a fixed height rather than moving with the player’s view.
Loot cards are hidden when players sprint, dive, slide, or use lethals, tacticals, and field upgrades.
Circle collapse pacing
The Warzone devs confirmed, “The collapsing circle of acrid gas that suffocates stragglers and forces Operators to rotate into ever-shrinking arenas performs similarly, and relentlessly, just like in the original map. Expect Loadout Drops during the second and fifth of the six circle collapses, and a wide variety of final locations to claim victory at, though dead zones.”
Article continues after ad
Gulag loadouts
Loadouts within the Gulag has been reworked to improve variety and balancing.
These loadouts will change as the game progresses, allowing players that return to the field victorious to do so with a competitive weapon in hand for a better chance at recovery.
Map interactive elements
Vertical Ascenders
Interior Ascenders
Exterior Ascenders
Original Train Station interior access (Mid-Season)
Original Moving Train (Mid-Season)
Buy Stations
Vertical Redesign
The vertical list is back! The Buy Station interface has been streamlined, returning to a vertical list layout to more clearly display purchasable items and teammates eligible for redeployment.
The left side of the Buy Station now clearly shows all gear available for purchase, including equipment, killstreaks, and field upgrades.
The right side of the interface will display teammates who have been eliminated and are eligible for buyback, provided they are not currently awaiting a Gulag battle.
Importantly, controller players can still press ‘Up’ to access the ‘Loadout Drop Marker’ in one button press as we wanted to retain the carousel interface to allow for quick access to items further down the list.
To enhance navigation efficiency and emphasize loadout acquisition, individual weapon purchases have been removed.
Redeploy All ButtonQuality of Life
We have introduced a single-button shortcut at Buy Stations, allowing players to redeploy all teammates simultaneously.
Although the Redeploy All button is executed with one button press, individual flares and sound effects will trigger for each teammate redeployed, alerting nearby enemies to the total number of returning players.
In scenarios where insufficient funds prevent buying back the entire squad, the Redeploy All feature will prioritize teammates carrying the highest cash amounts.
Item IconsQuality of Life
Each entry in the vertical buy station now shows the icon of its respective item, as we found that this vastly sped up the at-a-glance navigation in playtesting.
Item Count Quality of Life
Players can easily see how many of an item they already own while in the Buy Station before making a decision on what to purchase.
Category Subheaders Quality of Life
We appreciate that for new players, being able to see the equipment category like “Killstreak” or “Field Upgrade” is helpful to know what item slot will be equipped or swapped when an item is purchased.
Spawn Locations
Buy Stations will spawn in the same exact 30 static locations across every match.
Inventory Pricing
We have updated the prices of the various items in the buy station as follows:
Armor Plate: $300
Cluster Strike: $3,000
Precision Airstrike: $5,000
UAV: $6,000
Gas Mask: $3,000
Self Revive: $4,000
Munitions Box: $2,500
Armor Box: $4,000
Loadout Marker:
Solos: $6,000
Duos, Trios, Quads: $10,000
Squadmate Redeploy: $4,000
Interact Angle
The Buy Station can now be accessed from any angle, including behind it, providing increased flexibility during tense engagements.
Equipment, Field Upgrades, and Killstreak Retro Refresh
Warzone Season 3 changes the equipment pool to reflect how it was when Warzone first launched.
Article continues after ad
Field Upgrades: Munitions Box, Heartbeat Sensor, Deployable Cover, P.D.S. (Decontamination Station), Trophy System, Loadout Drop Marker (Grenade and Crate), Armor Box, Recon Drone.
Thermites also return as a lethal equipment item at launch.
Field Upgrade adjustments
Field Upgrades in Squad WidgetQuality of Life
The Squad Widget now expands to display squadmates’ active Field Upgrades to show their entire inventory to allow for improved comms and strategy.
Heartbeat Sensor
Increased battery life from 60 to 120 seconds.
Reclaimable Field Upgrade IconQuality of Life
An interactable icon (white dot) now appears on reclaimable Field Upgrades to better highlight that they can be re-equipped.
Kilstreak adjustments
Precision Airstrike Indicator
To return to the classic feeling of Verdansk, the Precision Air Strike Mini-Map notification that was added last year has been removed.
Crowded Airspace Notification Quality of Life
The “Airspace too crowded” message will now appear when a player attempts to pick up or aim down sights (ADS) with a killstreak in an area where too many aerial killstreaks are currently active.
This removes uncertainty about killstreak usability upon looting.
Perk adjustments
Lootable Perks
All lootable perks have been removed from Battle Royale as we return to the classic feeling of Verdansk.
These may return in a future update depending on feedback.
Contracts
Contracts revert back to their original version in Season 3.
Bounty: Hunt down a player within an enemy squad using your Tac Map to see the approximate location of your quarry. Eliminate the target before another team can! Eliminating your target will award your team with cash and a UAV ping centering on your fallen target’s location.
Most Wanted: Let the enemy come to you by marking yourself as a most wanted target. A large crown icon appears around you and your squad for all rival Operators to see. The next few minutes are deceptively simple; just survive with your squad until the timer ticks down. Killing enemies and opening supply caches will lower the amount of time you need to survive the mark! Surviving the mark will respawn all your eliminated squad mates and award you with a nice sum of cash.
Scavenger: Three special Supply Crates are indicated by an icon on your Tac Map. Once the first one is opened, the second is marked, followed by the third once both boxes are collected. Reach and open each yellow-glowing Crate for a chance at rarer loot, a guaranteed armor satchel from the final box, and a direct injection of cash.
Recon: Find the rugged tablet with the flag icon and activate this to update your Tac Map, and advance to an objective marker. You and your squad need to stand within a small radius around the objective – a comms station – and upload data. The more squadmates are nearby, the quicker the capture. Complete the upload for Loot and Cash along with a “peek” at the next “safe area” to reach, via a yellow circle on your Tac Map. Just be aware there’s a flare fired skyward as you’re capturing, which can attract rivals. But the results are worth it, especially as finishing multiple Recons stacks the reward allowing you to see several safe areas.
Supply Run:Pinpoint a tablet computer with a timer icon and activate the Supply Run Contract, which marks out a specific Buy Station for you or your squad to reach within the allotted time. Get there for a Cash reward and Firesale prices on most items. Even better, there’s no cost for picking up a Self-Revive Kit or redeploying a fallen teammate. The Loadout Drop Marker is not discounted.You can only select one discounted or free item before the Buy Station returns to its normal prices, so choose wisely, and since time is short on this one, you might wish to use a vehicle to quicken your pace.
Contract Multipliers are back, meaning completing more than one Contract rewards additional bonus money and every Contract across Verdansk receives an additive bonus 30 percent to its cash payout.The bonus is capped after you finish the fifth contract.
Spawn Rebalancing
Contract spawn rates have been adjusted throughout base Battle Royale to enhance distribution and improve overall gameplay balance.
Payout Updates
Contract payouts have been updated to align more closely with values reminiscent of the Verdansk era, although not exactly matching them.
Supply Run and Recon contract payouts are now standardized to match the Scavenger contract values in both Battle Royale and Resurgence modes.
Completing a Most Wanted contract no longer results in a supply cache drop.
Plunder-specific contract payouts have been adjusted for consistency across modes.
Recon Contract ProgressQuality of Life
Added upward arrows indicating how much faster a Recon contract is being captured by your team depending on how many players are on the target location assisting with the capture.
In-match public events
Here are all of the in-match public events
Fire Sale: Expect major discounts at all Buy Stations for most items.
Jail Break: All eliminated players immediately redeploy into the match.
Restock: All Supply Crates on the map close and the loot is refreshed, substantially increasing the available loot.
Loadout Drop: Additionally, during the second and fifth circle collapses, free loadouts drop from the skies.
Original Gulag
Activision
The iconic Prison Showers gulag location is back for Season 3 along with all three Gulag variants. The only way to win is either to claim the flag in the middle or eliminate the enemy in a one on one battle.
Article continues after ad
Vehicles
Verdansk features five vehicles. In addition Raven Software confirmed, “All vehicles are available in the same set of locations to those that appeared in the original map. Additionally, there are no tire punctures or fuel-refilling to worry about; each vehicle has a health meter and when it reaches zero, it explodes and flames out, just as it did originally.”
Article continues after ad
Here are all five vehicles.
Helicopter
Cargo Truck
LTV
Polaris RZR PRO R 4
ATV
UI changes
Victory Screen
The iconic Warzone Victory screen returns to the classic Victory animation.
Tac Map & Compass Icons
The Tac Map has the circular cursor from the classic Call of Duty: Warzone experience.
All Map icons are also spiritually faithful to the color pallet from Verdansk with some improvements to help better identify certain items at a glance.
Ping Visuals
The Ping Shape has been reverted from the triangle shape to a lollipop shape that featured in classic Verdansk
“Go To” pings now also have classic visuals, improving legibility.
Score Feed Colors
Standard score events now appear yellow for that classic look.
Special score events are highlighted in white for better distinction.
Weapon Inspect to View AttachmentsQuality of Life
Inspecting a weapon now displays all its attachments on-screen, allowing players to see exactly how the gun is configured.
This can be disabled with the “Weapon Inspect Attachment Info” option.
Detailed Death Recap Quality of Life
We’ve expanded the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death:
Affected by Live Ping: Indicates if the enemy had you pinged.
Affected by UAV: Indicates if you were revealed on the minimap by a UAV, UAV Tower, or Advanced UAV.
Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your position to nearby enemies.
For the first few days of the new season, players will notice “Unsuppressed Weapon” saying “Weapon Ping” while the team works to get the wording updated.
Prioritize Favorite Loadout in GunsmithQuality of Life
When you’ve finished your preferred Loadout in the Call of Duty: Warzone Gunsmith, and set it to Favorite in the Loadout Options, the Loadout is prioritized and moved to the top of the list for ease of access.
Mission Items in Squad Widget Quality of Life
A new slot has been added to the Squad Widget to show each squad member’s most recent mission item icon for improved coordination.
A mission item refers to things like Keycards or easter-egg items that might require some coordination with allies.
Death Skull IconQuality of Life
The size of the Death Skull Icon has increased to make it easier for players to locate their previous death location based on feedback that it was difficult to spot.
Navigation Pings
Updated to provide clearer, more intuitive iconography, with a design that may feel familiar to veteran players.
Player Icons
Mini-map and Tac map player icons have been enhanced to visually differentiate between:
Talking
Firing a weapon
Staying quiet
Ghost perk on / off
Leaving Match Confirmation Quality of Life
Players attempting to leave a match while a teammate is still alive will now receive a confirmation prompt to prevent accidental exits.
Ping Distance Text on Map Quality of Life
Added dark backing to pings on map to improve readability of the distance text on the map.
Audio
Cinematics
Infil, Gulag, and Exfil
Music
Announcer
Re-recorded by original announcer Julian Stone (2020)
Hit Markers
Including Armor and Armor Breaks
Death’s Door
Footstep Recordings
Loot Chests
Buy Stations
Contracts
UI Sounds
Pings, Splashes, and Progression
Adjustments
Occlusion & Reverb
Transitioned from older ray-casted occlusion system to Microsoft Triton acoustics audio middleware, providing realistic audio occlusion, obstruction, and reverberation.
Improved sound behavior around corners and surfaces.
Custom-tuned data specifically optimized for Call of Duty: Warzone.
Sound Modifiers
Adopted new procedural audio technology (developed by Treyarch) that dynamically adjusts sounds based on gameplay elements (entity speed, angle, elevation).
Footsteps & Ladders
Unique tuning for Call of Duty: Warzone footsteps separate from premium titles (introduced with MWIII).
Friendly teammates’ footsteps reduced when positioned behind the player.
Footstep loudness dynamically scales with entity speed.
Footstep pitch changes based on player elevation (above vs. below).
Ladder sounds amplified and adjusted based on player movement speed.
Boosted audio cues for jumping, landing, and distinctive ceiling footsteps to clearly indicate players running overhead.
Cloth/Gear & Mantling
Cloth & Gear sounds are now distinctively tuned for Call of Duty: Warzone, separate from premium titles.
Increased clarity and volume of mantling and melee sounds, differentiating friendly and enemy movements.
Enhanced mantling audio to resemble footsteps for greater situational awareness.
Loot Supply Boxes
Audio pitch now dynamically adjusts based on vertical elevation, providing clearer vertical positional feedback.
Armor
Maximum Armor Plates
Default maximum capacity reduced from 6 to 5 to match the classic experience.
Armor Satchel Capacity
Now increases plate capacity by an additional 3 plates (totaling 8 armor plates when equipped), down from the previous 6, to also match the classic experience.
Armor Drops
Eliminated players will consistently drop at least 1 armor plate in Battle Royale and Resurgence matches.
This does not apply to bots in Bootcamp and Battle Royale Casual.
Gulag Armor Removed in Unranked
In unranked Battle Royale modes, the Gulag now features health-only combat, placing greater emphasis on precision and tactical movement, reminiscent of the classic Gulag experience.
Armor Plate Color Improvements Quality of Life
The Armor Plate color has received an improvement where the color hue will be darker if the player doesn’t have full plates. The color will remain the familiar bright color hue when the players are full. This will better indicate to players when they have almost full plates.
Operators
R0-Z3(BlackCell, Crimson One, Launch)
Hudson(Battle Pass, Rogue Black Ops, Launch)
Mace:(Mace (Battle Pass, Crimson One, Launch)
Bug fixes
Fixed an issue that caused the Death Recap Widget to register bleed damage while in last stand.
Fixed an issue where Bomb Squad incorrectly allowed fuse resets; this functionality is exclusive to Reflexes.
Fixed an issue causing players to be eliminated when mantling onto care packages.
Fixed an issue where players were eliminated upon interacting with the Most Wanted reward crate.
Fixed an issue causing a UI error preventing players from creating new loadouts.
Fixed an issue causing a Dev Error when opening the Armor Challenge menu.
Fixed an issue causing a Dev Error when exiting private matches.
Fixed an issue where the Corvus Masterkey Underbarrel occasionally caused instant downs at any range.
Fixed an issue preventing the Quartermaster Suppressor from unlocking properly.
Fixed an issue causing certain equipment to duplicate upon redeployment.
Fixed an issue where players would teleport across the map when using an ascender in the pre-game lobby.
Fixed an issue with the incorrect display of full ATVI IDs.
Fixed an issue where players lost control after Jailbreak revivals.
Fixed an issue with the gas mask overlay not aligning properly with screen boundaries.
Fixed an issue preventing restocking of Gulag lethals and tacticals from ammo caches or munitions boxes.
Fixed an issue allowing infinite submissions of Biometrics Keycards.
Fixed an issue causing loss of player control when interacting with a loadout after redeploying from the Gulag.
Fixed an issue causing incorrect cash displays for spectating players.
Fixed an issue causing loss of field upgrade deployment ability after using a loadout.
Fixed an issue with MW2 and MW3 camo descriptions not clearly stating weapon-level requirements.
Fixed an issue preventing immediate weapon fire after cutting a parachute without re-pressing the fire button.
Fixed an issue causing obituary messages to overlap with the squad widget in the HUD.
Fixed an issue causing incorrect elimination crediting to uninvolved players.
Fixed an issue with contract icons incorrectly displaying elevation information.
Fixed an issue where Bunker Buster gas damage bypassed gas masks if equipped within the gas.
Fixed numerous legacy weapon descriptions and statistics.
Fixed an issue preventing MW2 and MW3 weapons from appearing correctly in the loot feed.
While we wait for more on Season 3, you can check out the best guns and the game-changing Perk we think the devs need to add.